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Heroes的开发中，英雄的策略能力被收成卡牌，好在桌上更容易看见。不必在战斗中去查书里的长表，玩家直接用牌组管理自己的资源。",[15,315,316],{"id":316},"能力卡",[11,318,319],{},"每张卡描述英雄可用的一次特殊招式或一道法术。它们按游戏的四个职业分开，并带有一到五星的力量评级。",[11,321,322],{},"游戏里的官方职业是战士、法师、弓手和祭司。Oliver、Ruby、Finnegan和Tiberius就是例子：戟、法杖、弓，以及祭司的锤子。卡牌跟着每个职业的轮廓走，把每位英雄能带进战斗和任务关键时刻的东西讲清楚。",[15,324,325],{"id":325},"开局之书里的一星",[11,327,328],{},"在开局之书《爪与力量》里，系统只聚焦一星卡。学习保持简单，围着第一批冒险转。你先学会使用与充能的循环，而不必马上掌握一直到五星的全部力量范围。",[11,330,331],{},"这和书的目标一致：一星英雄、第一批任务，以及在Arkaron的发现。随着桌子成长，更高力量的卡仍留在后面，却不挡住新手。",[15,333,334],{"id":334},"桌上怎么运转",[11,336,337],{},"对局中的卡牌管理，跟着直接的资源逻辑走。",[339,340,341],"h3",{"id":341},"角色卡上限",[11,343,344],{},"角色卡写明英雄在需要休息之前，能用法术或特殊招式几次。它不是埋在规则段落里的库存：它就在卡上，谁都看得见。",[339,346,347],{"id":347},"启用牌组",[11,349,350],{},"玩家从自己的牌组里抽出与角色卡上限相等数量的卡，正面朝上放在面前。正面朝上的，就是英雄还能花的。桌子看见这份资源，不必每回合翻书。",[339,352,353],{"id":353},"使用与充能",[11,355,356],{},"法术或招式一经发动，那张卡就翻成正面朝下。它保持不可用，直到角色休息以恢复精力。动作很简单：使用，翻面，等休息。休息之后，卡回来，循环重新开始。",[15,358,360],{"id":359},"为什么用卡而不是只靠文字","为什么用卡，而不是只靠文字",[11,362,363],{},"卡把抽象的资源变成桌上的物件。孩子和大人同时看见还能用什么。主持人跟着全组的节奏走，不必停下这场戏去在纸上数次数。在战斗或紧张的探索里，选择就在玩家手里：现在花哪张，哪张留给下一个紧要关头。",[11,365,366,367,28,369,28,371,35,373,375],{},"四项通用技能（",[25,368,27],{},[25,370,31],{},[25,372,34],{},[25,374,38],{},"）处理日常行动。卡牌处理策略时刻：特殊招式、对的法术、扭转遭遇的那一手。把这两轴分开，是幕后的一个决定，好让桌子清楚、好读。",[15,377,378],{"id":378},"下一场对局带什么",[11,380,381],{},"抽出你职业的一星卡，核对角色卡上限，把启用牌组正面朝上摆好。想清楚再花，发动时翻面，休息时收回。在《爪与力量》里，这个循环够用第一批冒险。其余的力量，一星一星地，等全组准备好在Arkaron提高挑战时再来。",{"title":117,"searchDepth":118,"depth":118,"links":383},[384,385,386,392,393],{"id":316,"depth":118,"text":316},{"id":325,"depth":118,"text":325},{"id":334,"depth":118,"text":334,"children":387},[388,390,391],{"id":341,"depth":389,"text":341},3,{"id":347,"depth":389,"text":347},{"id":353,"depth":389,"text":353},{"id":359,"depth":118,"text":360},{"id":378,"depth":118,"text":378},"在Wild 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Heroes的怪物图鉴，意味着在战术挑战和世界叙事之间取得平衡。在Arkaron，英雄面对的危险远不止反派和Arkaron人的政治争斗。这个生态从被当作先祖来敬奉的巨兽，到灾难性魔法实验生出的畸变，什么都有。",[15,415,416],{"id":416},"荒野与魔法的动物",[11,418,419],{},"填满废墟和荒野的生物，分成不同的轮廓和行为。每个类别帮主持人做出像一个地方、一个故事的遭遇，而不只是卡上的数值。下面是整理这些生物的组别。",[15,421,422],{"id":422},"先祖与野兽",[11,424,425],{},"这些是住在荒野的巨型动物。有些文化把它们当作先祖来敬奉，并禁止猎杀。多数人只把它们看成护地盘的野兽。巨型蝙蝠属于这一类：荒野里很有压迫感的存在，能把一次穿越变成勇气和计划的考验。",[11,427,428],{},"对桌子来说，这一类提供围绕地盘和文化尊重的张力。不是每次遭遇都得打完。有时关卡是不惹怒那头野兽地通过，或弄懂当地民族的禁忌。",[15,430,431],{"id":431},"害虫与害兽",[11,433,434],{},"这里是侵扰被遗忘角落的巢穴和害虫。一个例子是Kuca-Ratya：以垃圾为食的巨型蟑螂，年岁增长后会生出抗酸、抗火的甲壳。",[11,436,437],{},"这些生物很适合当作环境压力。它们提醒你：Arkaron的危险不只在城堡和权力阴谋里。地窖、垃圾场和废弃废墟，也会向没准备好就进去的人收代价。",[15,439,440],{"id":440},"奥术事故",[11,442,443,445],{},[25,444,440],{},"是魔法失败造出的异常。其中包括拟身怪：伪装成箱子或家具的变形怪物，试图吞掉靠近的一切。",[11,447,448,449,451],{},"这一类展示搞砸的魔法要付的代价。危险可以看起来像普通家具，直到埋伏开始。在冒险里，把谨慎和",[25,450,38],{},"技能合在一起是很大的优势。对局结束时，谁也不会再用同样的眼光去看角落里那只看起来无害的箱子。",[15,453,454],{"id":454},"龙裔血脉",[11,456,457],{},"像Kobolds这样的生物代表龙裔血脉：龙的远亲后裔。它们并不特别聪明，却因为古老的血脉而天生擅长魔法。",[11,459,460],{},"这种反差在遭遇设计里很要紧。定义风险的不是出色的狡诈，而是继承来的魔法天赋。主持人得到会惩罚小看弱小或众多敌人的对手。",[15,462,463],{"id":463},"亡灵",[11,465,466],{},"亡灵是被死灵术或恶魔能量重新驱动的尸体。多数凭纯粹的破坏本能行动。有意识的变体，则构成严重的战术威胁。",[11,468,469],{},"这种划分帮你给挑战分级。冲动的潮水考验配合和站位。有意识的敌人要求读意图、排优先级，以及额外小心。在Arkaron，死亡并不总是威胁的结束。",[15,471,472],{"id":472},"构装体",[11,474,475],{},"构装体是被附魔、会不打折扣地执行命令的物件和机关。它们是不知疲倦的守卫，直到被彻底摧毁。",[11,477,478],{},"它们不谈判，不累，也不会因为一篇演说而换边。它们是服从最后一道命令的障碍。在桌上，它们要求和饥饿的野兽或政治反派不同的办法：你得拆掉防御，找到弱点，或满足这套机关被造来要求的东西。",[15,480,481],{"id":481},"挑战和故事在一起",[11,483,484],{},"Wild Heroes的怪物图鉴不只是为了把战斗填满。每种轮廓都讲大陆的一块：有先祖的荒野、城市和废墟里的害虫、奥术失败、龙血、死灵术，以及附魔的工程。反派和Arkaron人的争执仍属于这个设定，可他们周围的世界也会构成威胁。",[11,486,487],{},"在《爪与力量》里，第一批任务以适合一星英雄的剂量介绍这个生态。再往后，主持人可以把类别、地点和动机合在一起，让桌子紧张、好读，并且贴着Arkaron本身。",{"title":117,"searchDepth":118,"depth":118,"links":489},[490,491,492,493,494,495,496,497],{"id":416,"depth":118,"text":416},{"id":422,"depth":118,"text":422},{"id":431,"depth":118,"text":431},{"id":440,"depth":118,"text":440},{"id":454,"depth":118,"text":454},{"id":463,"depth":118,"text":463},{"id":472,"depth":118,"text":472},{"id":481,"depth":118,"text":481},"Wild Heroes的怪物图鉴在挑战和故事之间取得平衡。认识先祖与野兽、害虫与害兽、奥术事故、龙裔血脉、亡灵和构装体。",{},4,"\u002Fzh-hans\u002Fdev-diary\u002Fthreats-and-monsters-of-arkaron",{"title":503,"description":504},"Arkaron怪物图鉴：威胁 | Wild Heroes","Wild 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