[{"data":1,"prerenderedAt":532},["ShallowReactive",2],{"post:threats-and-monsters-of-arkaron:zh-hans":3,"posts:zh-hans":118,"post-slug-pairs":493},{"id":4,"title":5,"author":6,"body":7,"description":103,"extension":104,"meta":105,"navigation":106,"order":107,"path":108,"seo":109,"stem":112,"tags":113,"__hash__":117},"diario_zh_hans\u002Fzh-hans\u002Fdev-diary\u002Fthreats-and-monsters-of-arkaron.md","Arkaron的威胁与怪物","霍瓦斯先生和女士",{"type":8,"value":9,"toc":91},"minimark",[10,14,18,21,24,27,30,33,36,39,42,48,55,58,61,64,67,70,73,76,79,82,85,88],[11,12,13],"p",{},"做Wild Heroes的怪物图鉴，意味着在战术挑战和世界叙事之间取得平衡。在Arkaron，英雄面对的危险远不止反派和Arkaron人的政治争斗。这个生态从被当作先祖来敬奉的巨兽，到灾难性魔法实验生出的畸变，什么都有。",[15,16,17],"h2",{"id":17},"荒野与魔法的动物",[11,19,20],{},"填满废墟和荒野的生物，分成不同的轮廓和行为。每个类别帮主持人做出像一个地方、一个故事的遭遇，而不只是卡上的数值。下面是整理这些生物的组别。",[15,22,23],{"id":23},"先祖与野兽",[11,25,26],{},"这些是住在荒野的巨型动物。有些文化把它们当作先祖来敬奉，并禁止猎杀。多数人只把它们看成护地盘的野兽。巨型蝙蝠属于这一类：荒野里很有压迫感的存在，能把一次穿越变成勇气和计划的考验。",[11,28,29],{},"对桌子来说，这一类提供围绕地盘和文化尊重的张力。不是每次遭遇都得打完。有时关卡是不惹怒那头野兽地通过，或弄懂当地民族的禁忌。",[15,31,32],{"id":32},"害虫与害兽",[11,34,35],{},"这里是侵扰被遗忘角落的巢穴和害虫。一个例子是Kuca-Ratya：以垃圾为食的巨型蟑螂，年岁增长后会生出抗酸、抗火的甲壳。",[11,37,38],{},"这些生物很适合当作环境压力。它们提醒你：Arkaron的危险不只在城堡和权力阴谋里。地窖、垃圾场和废弃废墟，也会向没准备好就进去的人收代价。",[15,40,41],{"id":41},"奥术事故",[11,43,44,47],{},[45,46,41],"strong",{},"是魔法失败造出的异常。其中包括拟身怪：伪装成箱子或家具的变形怪物，试图吞掉靠近的一切。",[11,49,50,51,54],{},"这一类展示搞砸的魔法要付的代价。危险可以看起来像普通家具，直到埋伏开始。在冒险里，把谨慎和",[45,52,53],{},"感知","技能合在一起是很大的优势。对局结束时，谁也不会再用同样的眼光去看角落里那只看起来无害的箱子。",[15,56,57],{"id":57},"龙裔血脉",[11,59,60],{},"像Kobolds这样的生物代表龙裔血脉：龙的远亲后裔。它们并不特别聪明，却因为古老的血脉而天生擅长魔法。",[11,62,63],{},"这种反差在遭遇设计里很要紧。定义风险的不是出色的狡诈，而是继承来的魔法天赋。主持人得到会惩罚小看弱小或众多敌人的对手。",[15,65,66],{"id":66},"亡灵",[11,68,69],{},"亡灵是被死灵术或恶魔能量重新驱动的尸体。多数凭纯粹的破坏本能行动。有意识的变体，则构成严重的战术威胁。",[11,71,72],{},"这种划分帮你给挑战分级。冲动的潮水考验配合和站位。有意识的敌人要求读意图、排优先级，以及额外小心。在Arkaron，死亡并不总是威胁的结束。",[15,74,75],{"id":75},"构装体",[11,77,78],{},"构装体是被附魔、会不打折扣地执行命令的物件和机关。它们是不知疲倦的守卫，直到被彻底摧毁。",[11,80,81],{},"它们不谈判，不累，也不会因为一篇演说而换边。它们是服从最后一道命令的障碍。在桌上，它们要求和饥饿的野兽或政治反派不同的办法：你得拆掉防御，找到弱点，或满足这套机关被造来要求的东西。",[15,83,84],{"id":84},"挑战和故事在一起",[11,86,87],{},"Wild Heroes的怪物图鉴不只是为了把战斗填满。每种轮廓都讲大陆的一块：有先祖的荒野、城市和废墟里的害虫、奥术失败、龙血、死灵术，以及附魔的工程。反派和Arkaron人的争执仍属于这个设定，可他们周围的世界也会构成威胁。",[11,89,90],{},"在《爪与力量》里，第一批任务以适合一星英雄的剂量介绍这个生态。再往后，主持人可以把类别、地点和动机合在一起，让桌子紧张、好读，并且贴着Arkaron本身。",{"title":92,"searchDepth":93,"depth":93,"links":94},"",2,[95,96,97,98,99,100,101,102],{"id":17,"depth":93,"text":17},{"id":23,"depth":93,"text":23},{"id":32,"depth":93,"text":32},{"id":41,"depth":93,"text":41},{"id":57,"depth":93,"text":57},{"id":66,"depth":93,"text":66},{"id":75,"depth":93,"text":75},{"id":84,"depth":93,"text":84},"Wild Heroes的怪物图鉴在挑战和故事之间取得平衡。认识先祖与野兽、害虫与害兽、奥术事故、龙裔血脉、亡灵和构装体。","md",{},true,4,"\u002Fzh-hans\u002Fdev-diary\u002Fthreats-and-monsters-of-arkaron",{"title":110,"description":111},"Arkaron怪物图鉴：威胁 | Wild Heroes","Wild Heroes的怪物图鉴如何平衡挑战与世界。先祖与野兽、害虫与害兽、奥术事故、龙裔血脉、亡灵和构装体，都出现在Arkaron的桌上。","zh-hans\u002Fdev-diary\u002Fthreats-and-monsters-of-arkaron",[114,115,116],"bestiary","monsters","arkaron","la8hq5Fit5x8nyDcZInBdsbEBnZnNQ56AMK5Jy4O-ZY",[119,203,325,425],{"id":120,"title":121,"author":6,"body":122,"description":190,"extension":104,"meta":191,"navigation":106,"order":192,"path":193,"seo":194,"stem":197,"tags":198,"__hash__":202},"diario_zh_hans\u002Fzh-hans\u002Fdev-diary\u002Fwild-heroes-paws-and-power.md","Wild Heroes：爪与力量",{"type":8,"value":123,"toc":183},[124,127,130,133,136,139,142,159,162,165,168,171,174,177,180],[11,125,126],{},"《爪与力量》是Wild Heroes的开局之书。在书里，你和朋友扮演冒险者，用一星英雄走完Arkaron的第一批任务和发现，重点是学得轻松，不必翻长表。",[15,128,129],{"id":129},"为什么从这里开始",[11,131,132],{},"每款RPG都需要一扇清楚的大门。《爪与力量》就是为此而写：介绍世界、玩法，以及一位英雄在旅途起点能做什么。一星评级标出适合迈出第一步的玩家的力量等级。这样，桌子能学会游戏的节奏，而不会迷失在进阶选项里。",[11,134,135],{},"在Arkaron，没有人类。英雄是拟人动物，也就是长得像人的动物：Arkaron人。他们有手，会说话，并建起自己的城市。在开局之书里，这个设定会在玩法中出现。你决定角色说什么、怎么做。有一名参与者担任主持人，描述世界、日常的人，以及路上的危险。",[15,137,138],{"id":138},"你在桌上会遇到什么",[11,140,141],{},"设计是合作的。许多关卡要靠全组配合才能赢：从怪物潮到陷阱和难走的地形。《爪与力量》把这个开头收在任务和发现周围：新地方、遭遇，以及更需要想像力、而不是背规则的选择。",[11,143,144,145,148,149,148,152,155,156,158],{},"Wild Heroes把英雄的能力收进四根支柱（",[45,146,147],{},"运动","、",[45,150,151],{},"超自然",[45,153,154],{},"科技","和",[45,157,53],{},"），好让故事往前走。法术和特殊招式在开局内容里变成一星卡。你不必一次掌握全部。书带着全组走过必要的几块，其余的留给桌子准备好的时候。",[15,160,161],{"id":161},"一星英雄",[11,163,164],{},"一星并不等于弱英雄。它表示一位还在训练、已准备好第一次冒险的英雄。Wild Heroes有许多角色。其中四位在书和游戏里有官方故事：戟战士Oliver；爆裂法师Ruby；游牧弓手Finnegan；黎明祭司Tiberius。",[11,166,167],{},"若你想要不同的东西，可以改名字或身世。要紧的是全组带着清楚的角色坐下，并有空间跟着系统接下来的星级一起成长。",[15,169,170],{"id":170},"封面背后",[11,172,173],{},"现在的《爪与力量》封面是临时的。它在网站和宣传物料里先占着书的位置，终稿美术还在路上。我们宁愿诚实地展示制作中的产品，也不假装一切已经定死。终稿封面就绪时，会取代这一版。",[15,175,176],{"id":176},"这本书是写给谁的",[11,178,179],{},"《爪与力量》写给从没玩过的人，也写给已经会玩、想把RPG介绍给新朋友的人。孩子和大人共用一张桌子，也就是同一场冒险对局：文字好懂，主持人带着世界走，RPG系统为把行动放在前面而裁过，不必不停翻表。",[11,181,182],{},"若你的桌子想要Arkaron的第一批任务、一星英雄，以及通往第一场对局的短路径，就是这本书。之后，创作日记会继续打开其余部分：技能、卡牌，以及等在大陆荒野里的怪物图鉴。",{"title":92,"searchDepth":93,"depth":93,"links":184},[185,186,187,188,189],{"id":129,"depth":93,"text":129},{"id":138,"depth":93,"text":138},{"id":161,"depth":93,"text":161},{"id":170,"depth":93,"text":170},{"id":176,"depth":93,"text":176},"《爪与力量》是Wild Heroes的开局之书。一星英雄、第一批任务，以及在Arkaron世界里合作冒险的起点。",{},1,"\u002Fzh-hans\u002Fdev-diary\u002Fwild-heroes-paws-and-power",{"title":195,"description":196},"《爪与力量》：一星英雄开局之书 | Wild Heroes","认识《爪与力量》，Wild Heroes的开局之书。一星英雄、第一批任务，学得轻松、不必翻长表，以及你和朋友在Arkaron世界里合作旅程的开始。","zh-hans\u002Fdev-diary\u002Fwild-heroes-paws-and-power",[199,200,201],"book","paws-and-power","beginners","lWSthu1UvY-ZI4JDJrGlxGF48TCc9OPX1AEFfklTGoA",{"id":204,"title":205,"author":6,"body":206,"description":313,"extension":104,"meta":314,"navigation":106,"order":93,"path":315,"seo":316,"stem":319,"tags":320,"__hash__":324},"diario_zh_hans\u002Fzh-hans\u002Fdev-diary\u002Fskills.md","Wild Heroes中的技能",{"type":8,"value":207,"toc":305},[208,211,214,217,229,231,236,242,244,249,255,257,262,268,270,275,278,284,287,302],[11,209,210],{},"为了让桌子清楚、避免不停去查规则表，Wild Heroes把英雄的能力只收进四根支柱。想法是裁定任何行动都不必翻长表：你描述想做什么，全组商定用哪根支柱，对局继续。",[15,212,213],{"id":213},"为什么只有四根支柱",[11,215,216],{},"长表会拖慢冒险。书里列的类别越多，桌子花在找对技能名上的时间就越多。四根支柱覆盖身体、看不见的东西、机关，以及读懂环境。这样主持人和玩家用平常话交谈，而不是把一场戏变成翻手册。",[11,218,219,220,148,222,148,224,155,226,228],{},"支柱按这个顺序是：",[45,221,147],{},[45,223,151],{},[45,225,154],{},[45,227,53],{},"。每一根回答一类关卡。合在一起，它们撑起探索、战斗和角色扮演，不必大量死记。",[15,230,147],{"id":147},[11,232,233,235],{},[45,234,147],{},"衡量身体的准备、力量和敏捷。当身体就是工具时，这项技能决定成败。它覆盖跑、游、爬、跳、保持平衡，以及负重。",[11,237,238,239,241],{},"在桌上，这会变成具体场面。过河、翻墙、跳过缺口、在窄桥上站稳，或背起受伤的同伴。",[45,240,147],{},"不只是肉搏：它是英雄用肌肉、呼吸和协调做成的一切。",[15,243,151],{"id":151},[11,245,246,248],{},[45,247,151],{},"是触碰看不见之物、并与魔法、灵性与神圣世界打交道的感应。它是施放法术、阅读隐秘符文、理解仪式，以及面对暗影生物的钥匙。",[11,250,251,252,254],{},"当一场戏要的不只是蛮力，这根支柱就上场。神殿里奇怪的铭文、被打断的仪式、不该在场的存在。",[45,253,151],{},"把英雄接到肉眼看不见的东西，以及法术卡和特殊招式卡摆上桌的力量。",[15,256,154],{"id":154},[11,258,259,261],{},[45,260,154],{},"是凭精准和实用智力来掌握机关的技能。它让你建造或拆除陷阱，打造和修理装备，并解读复杂装置。",[11,263,264,265,267],{},"Arkaron并不只靠魔法活着。有小装置、陷阱，以及需要稳手和冷静头脑的物件。一只可疑的箱子、一扇巧妙的锁、任务中途坏掉的武器：",[45,266,154],{},"把这些情况收成一项清楚的技能，不必列出没完没了的手艺。",[15,269,53],{"id":53},[11,271,272,274],{},[45,273,53],{},"是用直觉和对细节的注意来读懂环境。它帮你察觉危险，找出线索和藏起来的物品，听见低语，嗅出埋伏。",[11,276,277],{},"危险潜伏时，锐利的眼睛就是救全组的东西。",[11,279,280,281,283],{},"地板的一声吱呀、门后的声响、房间里藏着的物件、埋伏的气味。",[45,282,53],{},"给全组一件工具，在危险合拢之前揭开这场戏藏着的东西。",[15,285,286],{"id":286},"一场对局里怎么用",[11,288,289,290,292,293,295,296,298,299,301],{},"实际玩时，玩家说出英雄想试什么。主持人指出适合这个行动的技能。这样，不必打开印着几十项技能的书页去找对的词。四个名字就够：跑和爬，用",[45,291,147],{},"；施法和读仪式，用",[45,294,151],{},"；拆陷阱和修装备，用",[45,297,154],{},"；察觉危险、嗅出埋伏，用",[45,300,53],{},"。",[11,303,304],{},"这样的设计同时服务孩子和大人。孩子很快抓住四条路。大人会看见规则的节省，以及叙事节奏上的收获。在开局之书《爪与力量》里，这些支柱撑起第一批任务，一星卡则负责策略性的能力。桌子保持轻。冒险留在正中。",{"title":92,"searchDepth":93,"depth":93,"links":306},[307,308,309,310,311,312],{"id":213,"depth":93,"text":213},{"id":147,"depth":93,"text":147},{"id":151,"depth":93,"text":151},{"id":154,"depth":93,"text":154},{"id":53,"depth":93,"text":53},{"id":286,"depth":93,"text":286},"在Wild Heroes，四根技能支柱取代长表：运动、超自然、科技和感知，让桌子保持清楚、转得快。",{},"\u002Fzh-hans\u002Fdev-diary\u002Fskills",{"title":317,"description":318},"四根技能支柱，桌游不用翻长表 | Wild Heroes","Wild Heroes的技能怎么运转。运动、超自然、科技和感知四根支柱让家庭桌游的对局往前走，主持人和玩家不必在场上翻长长的规则表，桌子保持轻。","zh-hans\u002Fdev-diary\u002Fskills",[321,322,323],"skills","rules","system","04iT2lP7nc9S-NPIeb9aJXXQ1-shspQ-WB_Bcl1U9ls",{"id":326,"title":327,"author":6,"body":328,"description":413,"extension":104,"meta":414,"navigation":106,"order":408,"path":415,"seo":416,"stem":419,"tags":420,"__hash__":424},"diario_zh_hans\u002Fzh-hans\u002Fdev-diary\u002Fspells-and-special-moves.md","法术与特殊招式",{"type":8,"value":329,"toc":401},[330,333,336,339,342,345,348,351,354,357,361,364,367,370,373,376,380,383,395,398],[11,331,332],{},"在Wild Heroes的开发中，英雄的策略能力被收成卡牌，好在桌上更容易看见。不必在战斗中去查书里的长表，玩家直接用牌组管理自己的资源。",[15,334,335],{"id":335},"能力卡",[11,337,338],{},"每张卡描述英雄可用的一次特殊招式或一道法术。它们按游戏的四个职业分开，并带有一到五星的力量评级。",[11,340,341],{},"游戏里的官方职业是战士、法师、弓手和祭司。Oliver、Ruby、Finnegan和Tiberius就是例子：戟、法杖、弓，以及祭司的锤子。卡牌跟着每个职业的轮廓走，把每位英雄能带进战斗和任务关键时刻的东西讲清楚。",[15,343,344],{"id":344},"开局之书里的一星",[11,346,347],{},"在开局之书《爪与力量》里，系统只聚焦一星卡。学习保持简单，围着第一批冒险转。你先学会使用与充能的循环，而不必马上掌握一直到五星的全部力量范围。",[11,349,350],{},"这和书的目标一致：一星英雄、第一批任务，以及在Arkaron的发现。随着桌子成长，更高力量的卡仍留在后面，却不挡住新手。",[15,352,353],{"id":353},"桌上怎么运转",[11,355,356],{},"对局中的卡牌管理，跟着直接的资源逻辑走。",[358,359,360],"h3",{"id":360},"角色卡上限",[11,362,363],{},"角色卡写明英雄在需要休息之前，能用法术或特殊招式几次。它不是埋在规则段落里的库存：它就在卡上，谁都看得见。",[358,365,366],{"id":366},"启用牌组",[11,368,369],{},"玩家从自己的牌组里抽出与角色卡上限相等数量的卡，正面朝上放在面前。正面朝上的，就是英雄还能花的。桌子看见这份资源，不必每回合翻书。",[358,371,372],{"id":372},"使用与充能",[11,374,375],{},"法术或招式一经发动，那张卡就翻成正面朝下。它保持不可用，直到角色休息以恢复精力。动作很简单：使用，翻面，等休息。休息之后，卡回来，循环重新开始。",[15,377,379],{"id":378},"为什么用卡而不是只靠文字","为什么用卡，而不是只靠文字",[11,381,382],{},"卡把抽象的资源变成桌上的物件。孩子和大人同时看见还能用什么。主持人跟着全组的节奏走，不必停下这场戏去在纸上数次数。在战斗或紧张的探索里，选择就在玩家手里：现在花哪张，哪张留给下一个紧要关头。",[11,384,385,386,148,388,148,390,155,392,394],{},"四项通用技能（",[45,387,147],{},[45,389,151],{},[45,391,154],{},[45,393,53],{},"）处理日常行动。卡牌处理策略时刻：特殊招式、对的法术、扭转遭遇的那一手。把这两轴分开，是幕后的一个决定，好让桌子清楚、好读。",[15,396,397],{"id":397},"下一场对局带什么",[11,399,400],{},"抽出你职业的一星卡，核对角色卡上限，把启用牌组正面朝上摆好。想清楚再花，发动时翻面，休息时收回。在《爪与力量》里，这个循环够用第一批冒险。其余的力量，一星一星地，等全组准备好在Arkaron提高挑战时再来。",{"title":92,"searchDepth":93,"depth":93,"links":402},[403,404,405,411,412],{"id":335,"depth":93,"text":335},{"id":344,"depth":93,"text":344},{"id":353,"depth":93,"text":353,"children":406},[407,409,410],{"id":360,"depth":408,"text":360},3,{"id":366,"depth":408,"text":366},{"id":372,"depth":408,"text":372},{"id":378,"depth":93,"text":379},{"id":397,"depth":93,"text":397},"在Wild Heroes，法术和特殊招式变成卡牌。了解角色卡上限、启用牌组，以及英雄休息后使用与充能怎么运转。",{},"\u002Fzh-hans\u002Fdev-diary\u002Fspells-and-special-moves",{"title":417,"description":418},"法术与特殊招式，如何做成卡牌 | Wild Heroes","Wild Heroes里，法术和特殊招式如何变成桌上的卡。角色卡上限、启用牌组、桌上使用，以及英雄休息之后的充能循环，孩子和大人都能看见还能用什么。","zh-hans\u002Fdev-diary\u002Fspells-and-special-moves",[421,422,423,322],"cards","spells","moves","fBnSqdbHF7Hyfmf0zOKWjnLpkIu_8u-FA1clj959pjk",{"id":4,"title":5,"author":6,"body":426,"description":103,"extension":104,"meta":490,"navigation":106,"order":107,"path":108,"seo":491,"stem":112,"tags":492,"__hash__":117},{"type":8,"value":427,"toc":480},[428,430,432,434,436,438,440,442,444,446,448,452,456,458,460,462,464,466,468,470,472,474,476,478],[11,429,13],{},[15,431,17],{"id":17},[11,433,20],{},[15,435,23],{"id":23},[11,437,26],{},[11,439,29],{},[15,441,32],{"id":32},[11,443,35],{},[11,445,38],{},[15,447,41],{"id":41},[11,449,450,47],{},[45,451,41],{},[11,453,50,454,54],{},[45,455,53],{},[15,457,57],{"id":57},[11,459,60],{},[11,461,63],{},[15,463,66],{"id":66},[11,465,69],{},[11,467,72],{},[15,469,75],{"id":75},[11,471,78],{},[11,473,81],{},[15,475,84],{"id":84},[11,477,87],{},[11,479,90],{},{"title":92,"searchDepth":93,"depth":93,"links":481},[482,483,484,485,486,487,488,489],{"id":17,"depth":93,"text":17},{"id":23,"depth":93,"text":23},{"id":32,"depth":93,"text":32},{"id":41,"depth":93,"text":41},{"id":57,"depth":93,"text":57},{"id":66,"depth":93,"text":66},{"id":75,"depth":93,"text":75},{"id":84,"depth":93,"text":84},{},{"title":110,"description":111},[114,115,116],{"1":494,"2":504,"3":512,"4":522},{"en":495,"pt":496,"ja":495,"es":497,"fr":498,"de":499,"it":500,"id":501,"tr":502,"ru":503,"zh-hans":495,"zh-hant":495,"ko":495,"hi":495,"ar":495},"wild-heroes-paws-and-power","wild-heroes-patas-e-poder","wild-heroes-patas-y-poder","wild-heroes-pattes-et-pouvoir","wild-heroes-pfoten-und-macht","wild-heroes-zampe-e-potere","wild-heroes-cakar-dan-kuasa","wild-heroes-patiler-ve-guc","wild-heroes-lapy-i-sila",{"en":321,"pt":505,"ja":321,"es":505,"fr":506,"de":507,"it":508,"id":509,"tr":510,"ru":511,"zh-hans":321,"zh-hant":321,"ko":321,"hi":321,"ar":321},"habilidades","competences","fertigkeiten","abilita","kemampuan","yetenekler","navyki",{"en":513,"pt":514,"ja":513,"es":515,"fr":516,"de":517,"it":518,"id":519,"tr":520,"ru":521,"zh-hans":513,"zh-hant":513,"ko":513,"hi":513,"ar":513},"spells-and-special-moves","magias-e-golpes-especiais","magias-y-golpes-especiales","sorts-et-coups-speciaux","zauber-und-spezialangriffe","magie-e-colpi-speciali","sihir-dan-serangan-khusus","buyuler-ve-ozel-saldirilar","zaklinaniya-i-osobye-udary",{"en":523,"pt":524,"ja":523,"es":525,"fr":526,"de":527,"it":528,"id":529,"tr":530,"ru":531,"zh-hans":523,"zh-hant":523,"ko":523,"hi":523,"ar":523},"threats-and-monsters-of-arkaron","ameacas-e-monstros-de-arkaron","amenazas-y-monstruos-de-arkaron","menaces-et-monstres-d-arkaron","bedrohungen-und-monster-von-arkaron","minacce-e-mostri-di-arkaron","ancaman-dan-monster-arkaron","arkaron-tehditleri-ve-canavarlar","ugrozy-i-monstry-arkaron",1789168317051]