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Heroes的怪物图鉴，意味着在战术挑战和世界叙事之间取得平衡。在Arkaron，英雄面对的危险远不止反派和Arkaron人的政治争斗。这个生态从被当作先祖来敬奉的巨兽，到灾难性魔法实验生出的畸变，什么都有。",[15,380,381],{"id":381},"荒野与魔法的动物",[11,383,384],{},"填满废墟和荒野的生物，分成不同的轮廓和行为。每个类别帮主持人做出像一个地方、一个故事的遭遇，而不只是卡上的数值。下面是整理这些生物的组别。",[15,386,387],{"id":387},"先祖与野兽",[11,389,390],{},"这些是住在荒野的巨型动物。有些文化把它们当作先祖来敬奉，并禁止猎杀。多数人只把它们看成护地盘的野兽。巨型蝙蝠属于这一类：荒野里很有压迫感的存在，能把一次穿越变成勇气和计划的考验。",[11,392,393],{},"对桌子来说，这一类提供围绕地盘和文化尊重的张力。不是每次遭遇都得打完。有时关卡是不惹怒那头野兽地通过，或弄懂当地民族的禁忌。",[15,395,396],{"id":396},"害虫与害兽",[11,398,399],{},"这里是侵扰被遗忘角落的巢穴和害虫。一个例子是Kuca-Ratya：以垃圾为食的巨型蟑螂，年岁增长后会生出抗酸、抗火的甲壳。",[11,401,402],{},"这些生物很适合当作环境压力。它们提醒你：Arkaron的危险不只在城堡和权力阴谋里。地窖、垃圾场和废弃废墟，也会向没准备好就进去的人收代价。",[15,404,405],{"id":405},"奥术事故",[11,407,408,410],{},[34,409,405],{},"是魔法失败造出的异常。其中包括拟身怪：伪装成箱子或家具的变形怪物，试图吞掉靠近的一切。",[11,412,413,414,416],{},"这一类展示搞砸的魔法要付的代价。危险可以看起来像普通家具，直到埋伏开始。在冒险里，把谨慎和",[34,415,47],{},"技能合在一起是很大的优势。对局结束时，谁也不会再用同样的眼光去看角落里那只看起来无害的箱子。",[15,418,419],{"id":419},"龙裔血脉",[11,421,422],{},"像Kobolds这样的生物代表龙裔血脉：龙的远亲后裔。它们并不特别聪明，却因为古老的血脉而天生擅长魔法。",[11,424,425],{},"这种反差在遭遇设计里很要紧。定义风险的不是出色的狡诈，而是继承来的魔法天赋。主持人得到会惩罚小看弱小或众多敌人的对手。",[15,427,428],{"id":428},"亡灵",[11,430,431],{},"亡灵是被死灵术或恶魔能量重新驱动的尸体。多数凭纯粹的破坏本能行动。有意识的变体，则构成严重的战术威胁。",[11,433,434],{},"这种划分帮你给挑战分级。冲动的潮水考验配合和站位。有意识的敌人要求读意图、排优先级，以及额外小心。在Arkaron，死亡并不总是威胁的结束。",[15,436,437],{"id":437},"构装体",[11,439,440],{},"构装体是被附魔、会不打折扣地执行命令的物件和机关。它们是不知疲倦的守卫，直到被彻底摧毁。",[11,442,443],{},"它们不谈判，不累，也不会因为一篇演说而换边。它们是服从最后一道命令的障碍。在桌上，它们要求和饥饿的野兽或政治反派不同的办法：你得拆掉防御，找到弱点，或满足这套机关被造来要求的东西。",[15,445,446],{"id":446},"挑战和故事在一起",[11,448,449],{},"Wild 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