[{"data":1,"prerenderedAt":539},["ShallowReactive",2],{"post:spells-and-special-moves:zh-hant":3,"posts:zh-hant":119,"post-slug-pairs":500},{"id":4,"title":5,"author":6,"body":7,"description":104,"extension":105,"meta":106,"navigation":107,"order":99,"path":108,"seo":109,"stem":112,"tags":113,"__hash__":118},"diario_zh_hant\u002Fzh-hant\u002Fdev-diary\u002Fspells-and-special-moves.md","法術與特殊招式","霍瓦斯先生與女士",{"type":8,"value":9,"toc":90},"minimark",[10,14,18,21,24,27,30,33,36,39,43,46,49,52,55,58,62,65,84,87],[11,12,13],"p",{},"Wild Heroes開發期間，英雄的策略能力被收成卡牌，好在桌上更容易看見。不必在戰鬥中查書裡的長表，玩家直接用牌組管理資源。",[15,16,17],"h2",{"id":17},"能力卡",[11,19,20],{},"每張卡描述英雄能用的特殊招式或法術。它們依遊戲的四個職業分開，並帶有一到五星的力量評等。",[11,22,23],{},"材料裡的官方職業是戰士、法師、弓箭手和祭司。Oliver、Ruby、Finnegan和Tiberius說明這一切面：戟、法杖、弓，以及祭司的錘子。卡牌跟著每個職業輪廓走，讓人清楚每位英雄能把什麼帶進戰鬥，以及任務的關鍵時刻。",[15,25,26],{"id":26},"開局之書裡的一星",[11,28,29],{},"在開局之書Paws and 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and Power裡，這個循環就夠第一批冒險。其餘的力量，一星一星地，等整組人準備好在Arkaron提高挑戰時再來。",{"title":91,"searchDepth":92,"depth":92,"links":93},"",2,[94,95,96,102,103],{"id":17,"depth":92,"text":17},{"id":26,"depth":92,"text":26},{"id":35,"depth":92,"text":35,"children":97},[98,100,101],{"id":42,"depth":99,"text":42},3,{"id":48,"depth":99,"text":48},{"id":54,"depth":99,"text":54},{"id":60,"depth":92,"text":61},{"id":86,"depth":92,"text":86},"在Wild Heroes，法術和特殊招式變成卡牌。認識角色卡上限、使用中牌組，以及英雄休息之後使用與恢復怎麼運轉。","md",{},true,"\u002Fzh-hant\u002Fdev-diary\u002Fspells-and-special-moves",{"title":110,"description":111},"把法術與特殊招式做成桌上卡牌 | Wild Heroes","在Wild 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Power封面是暫時的。它在網站和宣傳材料裡先代表這本書，最終美術還在路上。我們寧可以誠實展示進行中的產品，也不假裝一切都鎖死。最終封面好了，就會取代這個版本。",[15,176,177],{"id":177},"這本書給誰",[11,179,180,182],{},[144,181,146],{},"給從沒玩過的人，也給已經在玩、想把RPG介紹給新朋友的人。孩子和大人共用同一張桌子，也就是同一場冒險對局：文字好靠近，遊戲主持人帶著世界，RPG系統為把行動放在前面而裁過，不必不停查表。",[11,184,185],{},"如果你的桌子想要Arkaron的第一批任務、一星英雄，以及通往第一場對局的短路徑，就是這本書。之後，開發日誌會繼續打開其餘：技能、卡牌，以及等在大陸荒野裡的怪物圖鑑。",{"title":91,"searchDepth":92,"depth":92,"links":187},[188,189,190,191,192],{"id":130,"depth":92,"text":130},{"id":139,"depth":92,"text":139},{"id":162,"depth":92,"text":162},{"id":171,"depth":92,"text":171},{"id":177,"depth":92,"text":177},"Paws and Power是Wild Heroes的開局之書。一星英雄、第一批任務，以及Arkaron世界裡合作旅程的開始。",{},1,"\u002Fzh-hant\u002Fdev-diary\u002Fwild-heroes-paws-and-power",{"title":198,"description":199},"開局之書Paws and Power | Wild Heroes","認識Paws and Power，Wild Heroes的開局之書。一星英雄、第一批任務，以及你和朋友在Arkaron世界裡合作旅程的開始。","zh-hant\u002Fdev-diary\u002Fwild-heroes-paws-and-power",[202,203,204],"book","paws-and-power","beginners","YFQ_83TJF0a3yvWJNvshlR5voPhRlO0xzsAuFTLAmVQ",{"id":207,"title":208,"author":6,"body":209,"description":319,"extension":105,"meta":320,"navigation":107,"order":92,"path":321,"seo":322,"stem":325,"tags":326,"__hash__":329},"diario_zh_hant\u002Fzh-hant\u002Fdev-diary\u002Fskills.md","Wild Heroes中的技能",{"type":8,"value":210,"toc":311},[211,214,217,220,232,234,239,245,247,252,258,260,265,271,273,278,281,287,290,305],[11,212,213],{},"為了讓桌子保持俐落，避免不停翻規則表，Wild Heroes把英雄能力收進剛好四根支柱。想法是裁定任何行動都不必翻長表：你描述想做什麼，整組人同意用哪根支柱，對局就往下走。",[15,215,216],{"id":216},"為什麼只有四根支柱",[11,218,219],{},"長表會拖慢冒險。書列的類別越多，桌子花在找對技能名稱上的時間就越多。四根支柱蓋住身體、看不見的事物、機關，以及讀環境。這樣遊戲主持人和玩家用白話說話，而不是把一場戲變成查手冊。",[11,221,222,223,72,225,72,227,79,229,231],{},"支柱依這個順序：",[69,224,71],{},[69,226,75],{},[69,228,78],{},[69,230,82],{},"。每一根回答一類挑戰。合在一起，它們支撐探索、戰鬥和角色扮演，不必沉重的背誦。",[15,233,71],{"id":71},[11,235,236,238],{},[69,237,71],{},"衡量身體準備、力量和敏捷。當身體就是工具，這項技能決定成敗。它涵蓋跑、游、爬、跳、保持平衡，以及扛重物。",[11,240,241,242,244],{},"在桌上，這會變成具體場面。過河、爬牆、跳過缺口、在窄橋上保持平衡，或扛起受傷的同伴。",[69,243,71],{},"不只是肉體戰鬥：它是英雄用肌肉、呼吸和協調去做的一切。",[15,246,75],{"id":75},[11,248,249,251],{},[69,250,75],{},"是觸及看不見之物、並與魔法、靈性和神聖世界打交道的感受力。它是施法、讀隱藏符文、理解儀式，以及面對陰影生物的鑰匙。",[11,253,254,255,257],{},"當一場戲要的不只是蠻力，這根支柱就上場。神殿裡奇怪的銘文、被打斷的儀式、不該在那裡的存在。",[69,256,75],{},"把英雄連到肉眼看不見的事物，以及法術卡和特殊招式卡放到桌上的力量。",[15,259,78],{"id":78},[11,261,262,264],{},[69,263,78],{},"是靠精準和實用智力掌握機關的技能。它讓你建造或拆除陷阱、打造和修理裝備，並解讀複雜裝置。",[11,266,267,268,270],{},"Arkaron不只靠魔法活。有小裝置、陷阱，以及要穩手和冷靜頭腦的物件。可疑的箱子、聰明鎖的門、任務中途壞掉的武器：",[69,269,78],{},"把這些狀況收成一項清楚的技能，不必沒完沒了的工藝清單。",[15,272,82],{"id":82},[11,274,275,277],{},[69,276,82],{},"是本能和對細節的注意力，用來讀環境。它幫你注意到危險、找出線索和藏著的物品、聽見耳語，以及嗅出埋伏。",[11,279,280],{},"危險潛伏時，銳利的眼睛就是救整組人的東西。",[11,282,283,284,286],{},"地板的嘎吱聲、門後的聲響、房間裡藏著的物品、埋伏的氣味。",[69,285,82],{},"給整組人工具，在危險合攏之前揭開場面藏著的東西。",[15,288,289],{"id":289},"一場對局裡怎麼用",[11,291,292,293,295,296,298,299,301,302,304],{},"實務上，玩家說英雄試著做什麼。遊戲主持人指出這項行動該用的技能。這樣就不必打開印著幾十項技能的書頁去找對的詞。四個名字就夠：跑和爬，用",[69,294,71],{},"；施法和讀儀式，用",[69,297,75],{},"；拆陷阱和修裝備，用",[69,300,78],{},"；注意到危險、嗅出埋伏，用",[69,303,82],{},"。",[11,306,307,308,310],{},"這樣孩子和大人都能跟上。孩子很快抓住四條路。大人會注意到規則變少，故事節奏變好。在開局之書",[144,309,146],{},"裡，這些支柱撐起第一批任務，一星卡則處理策略能力。桌子保持輕。冒險留在正中間。",{"title":91,"searchDepth":92,"depth":92,"links":312},[313,314,315,316,317,318],{"id":216,"depth":92,"text":216},{"id":71,"depth":92,"text":71},{"id":75,"depth":92,"text":75},{"id":78,"depth":92,"text":78},{"id":82,"depth":92,"text":82},{"id":289,"depth":92,"text":289},"在Wild Heroes，四根技能支柱取代長表：運動、超自然、科技和察覺，好讓桌子保持俐落、快速。",{},"\u002Fzh-hant\u002Fdev-diary\u002Fskills",{"title":323,"description":324},"四根技能支柱，桌上不必翻長表 | Wild Heroes","認識Wild Heroes的技能怎麼運轉。運動、超自然、科技和察覺四根支柱讓對局往前走，遊戲主持人和玩家用白話說話，不必在場上翻長長的規則表。","zh-hant\u002Fdev-diary\u002Fskills",[327,117,328],"skills","system","SsGnDNgHuMMT5T2hvWXb8JlZR_OjEDMX1bB6r5WPVdU",{"id":4,"title":5,"author":6,"body":331,"description":104,"extension":105,"meta":392,"navigation":107,"order":99,"path":108,"seo":393,"stem":112,"tags":394,"__hash__":118},{"type":8,"value":332,"toc":381},[333,335,337,339,341,343,345,347,349,351,353,355,357,359,361,363,365,367,377,379],[11,334,13],{},[15,336,17],{"id":17},[11,338,20],{},[11,340,23],{},[15,342,26],{"id":26},[11,344,29],{},[11,346,32],{},[15,348,35],{"id":35},[11,350,38],{},[40,352,42],{"id":42},[11,354,45],{},[40,356,48],{"id":48},[11,358,51],{},[40,360,54],{"id":54},[11,362,57],{},[15,364,61],{"id":60},[11,366,64],{},[11,368,67,369,72,371,72,373,79,375,83],{},[69,370,71],{},[69,372,75],{},[69,374,78],{},[69,376,82],{},[15,378,86],{"id":86},[11,380,89],{},{"title":91,"searchDepth":92,"depth":92,"links":382},[383,384,385,390,391],{"id":17,"depth":92,"text":17},{"id":26,"depth":92,"text":26},{"id":35,"depth":92,"text":35,"children":386},[387,388,389],{"id":42,"depth":99,"text":42},{"id":48,"depth":99,"text":48},{"id":54,"depth":99,"text":54},{"id":60,"depth":92,"text":61},{"id":86,"depth":92,"text":86},{},{"title":110,"description":111},[114,115,116,117],{"id":396,"title":397,"author":6,"body":398,"description":487,"extension":105,"meta":488,"navigation":107,"order":489,"path":490,"seo":491,"stem":494,"tags":495,"__hash__":499},"diario_zh_hant\u002Fzh-hant\u002Fdev-diary\u002Fthreats-and-monsters-of-arkaron.md","Arkaron的威脅與怪物",{"type":8,"value":399,"toc":477},[400,403,406,409,412,415,418,421,424,427,430,435,441,444,447,450,453,456,459,462,465,468,471,474],[11,401,402],{},"建造Wild Heroes的怪物圖鑑，意味著在戰術挑戰和世界敘事之間取得平衡。在Arkaron，英雄面對的危險遠超出反派和Arkaron人的政治鬥爭。生態系從被當成先祖崇拜的巨型野獸，到災難性魔法實驗生出的異變都有。",[15,404,405],{"id":405},"野生與魔法的動物相",[11,407,408],{},"填滿廢墟和世界荒野的生物，分成不同輪廓和行為。每個類別幫遊戲主持人組出感覺像地方和故事的遭遇，而不只是卡上的數值。以下是組織那套動物相的群組。",[15,410,411],{"id":411},"先祖與巨獸",[11,413,414],{},"這些是住在荒野的巨型動物。有些文化把它們當先祖崇拜，並禁止狩獵。多數人只把它們看成領域性的野獸。巨型蝙蝠屬於這幅畫面：荒野裡有分量的存在，能把一次穿越變成勇氣和計畫的考驗。",[11,416,417],{},"對桌子來說，這個類別提供圍繞領域和文化尊重的張力。不是每次遭遇都得打完。有時挑戰是不激怒野獸地通過，或理解當地族裔的禁忌。",[15,419,420],{"id":420},"蟲害與害獸",[11,422,423],{},"這裡是侵擾被遺忘角落的巢穴和蟲害。一個例子是Kuca-Ratya：吃垃圾的巨型蟑螂，年紀大了會張出抗酸和抗火的甲殼。",[11,425,426],{},"這些生物很適合作為環境壓力。它們提醒你，Arkaron的危險不只在城堡和權力陰謀裡。地窖、垃圾場和廢棄廢墟，也會向沒準備好就進去的人收代價。",[15,428,429],{"id":429},"奧術意外",[11,431,432,434],{},[69,433,429],{},"是魔法失敗造出的異常。這包括擬像怪：偽裝成箱子或家具的變形怪物，會試圖吞掉靠近的任何東西。",[11,436,437,438,440],{},"這個類別展示搞砸的魔法要付的代價。危險可以看起來像普通家具，直到埋伏開始。在冒險裡，把謹慎和",[69,439,82],{},"技能合在一起是很大的優勢。對局結束時，沒有人會再用同一種眼光看角落那口看來無害的箱子。",[15,442,443],{"id":443},"龍族傳承",[11,445,446],{},"像Kobolds這樣的生物代表龍族傳承：龍的遠親後代。雖然智力並不特別高，卻因古老血液而對魔法有天生稟賦。",[11,448,449],{},"這個對比在遭遇設計裡要緊。定義風險的不是出色的狡詐，而是繼承來的魔法才能。遊戲主持人得到會懲罰低估小型或眾多敵人的對手。",[15,451,452],{"id":452},"不死生物",[11,454,455],{},"不死生物是被死靈術或惡魔能量重新驅動的屍體。多數依純粹的破壞本能行動。有意識的變體，則代表嚴重的戰術威脅。",[11,457,458],{},"這個分裂幫你調整挑戰。衝動的潮水考驗合作和站位。有意識的敵人要求讀意圖、排優先，以及額外小心。在Arkaron，死亡並不總是威脅的終點。",[15,460,461],{"id":461},"構裝體",[11,463,464],{},"構裝體是被附魔、毫不疑問地執行命令的物件和機關。它們擔任不知疲倦的守護者，直到徹底摧毀。",[11,466,467],{},"它們不談判、不累，也不會因為一場演說而換邊。它們是服從最後一條收到命令的障礙。在桌上，它們要求的接近方式和飢餓野獸或政治反派不同：你得拆掉防禦、找到弱點，或滿足機關被造來要求的東西。",[15,469,470],{"id":470},"挑戰和故事在一起",[11,472,473],{},"Wild Heroes的怪物圖鑑存在，不只是為了填戰鬥。每個輪廓都在說大陸的一塊：有先祖的荒野、城市和廢墟的蟲害、奧術失敗、龍血、死靈術，以及附魔工程。反派和Arkaron人的爭執仍屬於這個設定，可他們四周的世界也會威脅。",[11,475,476],{},"在Paws and Power裡，第一批任務以適合一星英雄的劑量介紹這個生態系。之後，遊戲主持人可以組合類別、地點和動機，讓桌子保持緊繃、好讀，並且貼著Arkaron這片大陸。",{"title":91,"searchDepth":92,"depth":92,"links":478},[479,480,481,482,483,484,485,486],{"id":405,"depth":92,"text":405},{"id":411,"depth":92,"text":411},{"id":420,"depth":92,"text":420},{"id":429,"depth":92,"text":429},{"id":443,"depth":92,"text":443},{"id":452,"depth":92,"text":452},{"id":461,"depth":92,"text":461},{"id":470,"depth":92,"text":470},"Wild Heroes的怪物圖鑑在挑戰和故事之間取得平衡。認識先祖與巨獸、蟲害與害獸、奧術意外、龍族傳承、不死生物和構裝體。",{},4,"\u002Fzh-hant\u002Fdev-diary\u002Fthreats-and-monsters-of-arkaron",{"title":492,"description":493},"Arkaron怪物圖鑑：威脅 | Wild Heroes","Wild 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