[{"data":1,"prerenderedAt":542},["ShallowReactive",2],{"post:threats-and-monsters-of-arkaron:zh-hant":3,"posts:zh-hant":118,"post-slug-pairs":503},{"id":4,"title":5,"author":6,"body":7,"description":103,"extension":104,"meta":105,"navigation":106,"order":107,"path":108,"seo":109,"stem":112,"tags":113,"__hash__":117},"diario_zh_hant\u002Fzh-hant\u002Fdev-diary\u002Fthreats-and-monsters-of-arkaron.md","Arkaron的威脅與怪物","霍瓦斯先生與女士",{"type":8,"value":9,"toc":91},"minimark",[10,14,18,21,24,27,30,33,36,39,42,48,55,58,61,64,67,70,73,76,79,82,85,88],[11,12,13],"p",{},"建造Wild Heroes的怪物圖鑑，意味著在戰術挑戰和世界敘事之間取得平衡。在Arkaron，英雄面對的危險遠超出反派和Arkaron人的政治鬥爭。生態系從被當成先祖崇拜的巨型野獸，到災難性魔法實驗生出的異變都有。",[15,16,17],"h2",{"id":17},"野生與魔法的動物相",[11,19,20],{},"填滿廢墟和世界荒野的生物，分成不同輪廓和行為。每個類別幫遊戲主持人組出感覺像地方和故事的遭遇，而不只是卡上的數值。以下是組織那套動物相的群組。",[15,22,23],{"id":23},"先祖與巨獸",[11,25,26],{},"這些是住在荒野的巨型動物。有些文化把它們當先祖崇拜，並禁止狩獵。多數人只把它們看成領域性的野獸。巨型蝙蝠屬於這幅畫面：荒野裡有分量的存在，能把一次穿越變成勇氣和計畫的考驗。",[11,28,29],{},"對桌子來說，這個類別提供圍繞領域和文化尊重的張力。不是每次遭遇都得打完。有時挑戰是不激怒野獸地通過，或理解當地族裔的禁忌。",[15,31,32],{"id":32},"蟲害與害獸",[11,34,35],{},"這裡是侵擾被遺忘角落的巢穴和蟲害。一個例子是Kuca-Ratya：吃垃圾的巨型蟑螂，年紀大了會張出抗酸和抗火的甲殼。",[11,37,38],{},"這些生物很適合作為環境壓力。它們提醒你，Arkaron的危險不只在城堡和權力陰謀裡。地窖、垃圾場和廢棄廢墟，也會向沒準備好就進去的人收代價。",[15,40,41],{"id":41},"奧術意外",[11,43,44,47],{},[45,46,41],"strong",{},"是魔法失敗造出的異常。這包括擬像怪：偽裝成箱子或家具的變形怪物，會試圖吞掉靠近的任何東西。",[11,49,50,51,54],{},"這個類別展示搞砸的魔法要付的代價。危險可以看起來像普通家具，直到埋伏開始。在冒險裡，把謹慎和",[45,52,53],{},"察覺","技能合在一起是很大的優勢。對局結束時，沒有人會再用同一種眼光看角落那口看來無害的箱子。",[15,56,57],{"id":57},"龍族傳承",[11,59,60],{},"像Kobolds這樣的生物代表龍族傳承：龍的遠親後代。雖然智力並不特別高，卻因古老血液而對魔法有天生稟賦。",[11,62,63],{},"這個對比在遭遇設計裡要緊。定義風險的不是出色的狡詐，而是繼承來的魔法才能。遊戲主持人得到會懲罰低估小型或眾多敵人的對手。",[15,65,66],{"id":66},"不死生物",[11,68,69],{},"不死生物是被死靈術或惡魔能量重新驅動的屍體。多數依純粹的破壞本能行動。有意識的變體，則代表嚴重的戰術威脅。",[11,71,72],{},"這個分裂幫你調整挑戰。衝動的潮水考驗合作和站位。有意識的敵人要求讀意圖、排優先，以及額外小心。在Arkaron，死亡並不總是威脅的終點。",[15,74,75],{"id":75},"構裝體",[11,77,78],{},"構裝體是被附魔、毫不疑問地執行命令的物件和機關。它們擔任不知疲倦的守護者，直到徹底摧毀。",[11,80,81],{},"它們不談判、不累，也不會因為一場演說而換邊。它們是服從最後一條收到命令的障礙。在桌上，它們要求的接近方式和飢餓野獸或政治反派不同：你得拆掉防禦、找到弱點，或滿足機關被造來要求的東西。",[15,83,84],{"id":84},"挑戰和故事在一起",[11,86,87],{},"Wild Heroes的怪物圖鑑存在，不只是為了填戰鬥。每個輪廓都在說大陸的一塊：有先祖的荒野、城市和廢墟的蟲害、奧術失敗、龍血、死靈術，以及附魔工程。反派和Arkaron人的爭執仍屬於這個設定，可他們四周的世界也會威脅。",[11,89,90],{},"在Paws and Power裡，第一批任務以適合一星英雄的劑量介紹這個生態系。之後，遊戲主持人可以組合類別、地點和動機，讓桌子保持緊繃、好讀，並且貼著Arkaron這片大陸。",{"title":92,"searchDepth":93,"depth":93,"links":94},"",2,[95,96,97,98,99,100,101,102],{"id":17,"depth":93,"text":17},{"id":23,"depth":93,"text":23},{"id":32,"depth":93,"text":32},{"id":41,"depth":93,"text":41},{"id":57,"depth":93,"text":57},{"id":66,"depth":93,"text":66},{"id":75,"depth":93,"text":75},{"id":84,"depth":93,"text":84},"Wild Heroes的怪物圖鑑在挑戰和故事之間取得平衡。認識先祖與巨獸、蟲害與害獸、奧術意外、龍族傳承、不死生物和構裝體。","md",{},true,4,"\u002Fzh-hant\u002Fdev-diary\u002Fthreats-and-monsters-of-arkaron",{"title":110,"description":111},"Arkaron怪物圖鑑：威脅 | Wild Heroes","Wild Heroes的怪物圖鑑如何平衡挑戰與世界。先祖與巨獸、蟲害與害獸、奧術意外、龍族傳承、不死生物和構裝體，都在Arkaron的桌上。","zh-hant\u002Fdev-diary\u002Fthreats-and-monsters-of-arkaron",[114,115,116],"bestiary","monsters","arkaron","WBkMJlgvp20rh-v-_9GcZm8SWqfbfH6mkDnZ2PfOHSE",[119,210,335,435],{"id":120,"title":121,"author":6,"body":122,"description":197,"extension":104,"meta":198,"navigation":106,"order":199,"path":200,"seo":201,"stem":204,"tags":205,"__hash__":209},"diario_zh_hant\u002Fzh-hant\u002Fdev-diary\u002Fwild-heroes-paws-and-power.md","Wild Heroes: Paws and Power",{"type":8,"value":123,"toc":190},[124,127,130,133,136,139,147,164,167,170,173,176,179,182,187],[11,125,126],{},"Paws and Power是Wild Heroes的開局之書。在書裡，你和朋友扮演冒險者，以一星英雄探索Arkaron的第一批任務與發現，重點放在學會，不必翻長表。",[15,128,129],{"id":129},"為什麼從這裡開始",[11,131,132],{},"每一款RPG都需要一扇清楚的大門。Paws and Power就是為這個而寫：介紹世界、怎麼玩，以及英雄在旅程起點能做什麼。一星評等標出適合剛踏出第一步的玩家的力量等級。這樣桌子能學會遊戲的節奏，而不會迷失在進階選項裡。",[11,134,135],{},"Arkaron沒有人類。英雄是擬人動物，也就是看起來像人的動物：Arkaron人。他們有手、會說話，也建造自己的城市。在開局之書裡，這個設定會在對局中出現。你選擇角色說什麼、怎麼做。其中一位參與者擔任遊戲主持人，描述世界、日常的人，以及路上的危險。",[15,137,138],{"id":138},"桌上會碰到什麼",[11,140,141,142,146],{},"設計是合作制。許多挑戰靠的是整組人的配合，從怪物潮到陷阱和難走的地形。",[143,144,145],"em",{},"Paws and Power","把這個起點收在任務和發現四周：新地方、遭遇，以及需要的想像力多過背規則的選擇。",[11,148,149,150,153,154,153,157,160,161,163],{},"Wild Heroes系統把英雄能力收進四根支柱（",[45,151,152],{},"運動","、",[45,155,156],{},"超自然",[45,158,159],{},"科技","和",[45,162,53],{},"），好讓故事往前走。法術和特殊招式在開局材料裡變成一星卡。你不必一次精通全部。這本書帶著整組人走過必要的零件，其餘留給桌子準備好的時候。",[15,165,166],{"id":166},"一星英雄",[11,168,169],{},"一星不代表弱的英雄。它代表還在訓練、已準備好第一次冒險的英雄。Wild Heroes有許多角色。其中四位在書和遊戲裡有官方故事：戟戰士Oliver、爆破法師Ruby、遊牧弓箭手Finnegan，以及黎明祭司Tiberius。",[11,171,172],{},"想走不一樣的路，可以改名字或身世。要緊的是整組人帶著清楚的角色坐下，並且還有空間和系統的下一顆星一起長大。",[15,174,175],{"id":175},"封面背後",[11,177,178],{},"目前的Paws and Power封面是暫時的。它在網站和宣傳材料裡先代表這本書，最終美術還在路上。我們寧可以誠實展示進行中的產品，也不假裝一切都鎖死。最終封面好了，就會取代這個版本。",[15,180,181],{"id":181},"這本書給誰",[11,183,184,186],{},[143,185,145],{},"給從沒玩過的人，也給已經在玩、想把RPG介紹給新朋友的人。孩子和大人共用同一張桌子，也就是同一場冒險對局：文字好靠近，遊戲主持人帶著世界，RPG系統為把行動放在前面而裁過，不必不停查表。",[11,188,189],{},"如果你的桌子想要Arkaron的第一批任務、一星英雄，以及通往第一場對局的短路徑，就是這本書。之後，開發日誌會繼續打開其餘：技能、卡牌，以及等在大陸荒野裡的怪物圖鑑。",{"title":92,"searchDepth":93,"depth":93,"links":191},[192,193,194,195,196],{"id":129,"depth":93,"text":129},{"id":138,"depth":93,"text":138},{"id":166,"depth":93,"text":166},{"id":175,"depth":93,"text":175},{"id":181,"depth":93,"text":181},"Paws and Power是Wild Heroes的開局之書。一星英雄、第一批任務，以及Arkaron世界裡合作旅程的開始。",{},1,"\u002Fzh-hant\u002Fdev-diary\u002Fwild-heroes-paws-and-power",{"title":202,"description":203},"開局之書Paws and Power | Wild Heroes","認識Paws and Power，Wild Heroes的開局之書。一星英雄、第一批任務，以及你和朋友在Arkaron世界裡合作旅程的開始。","zh-hant\u002Fdev-diary\u002Fwild-heroes-paws-and-power",[206,207,208],"book","paws-and-power","beginners","YFQ_83TJF0a3yvWJNvshlR5voPhRlO0xzsAuFTLAmVQ",{"id":211,"title":212,"author":6,"body":213,"description":323,"extension":104,"meta":324,"navigation":106,"order":93,"path":325,"seo":326,"stem":329,"tags":330,"__hash__":334},"diario_zh_hant\u002Fzh-hant\u002Fdev-diary\u002Fskills.md","Wild Heroes中的技能",{"type":8,"value":214,"toc":315},[215,218,221,224,236,238,243,249,251,256,262,264,269,275,277,282,285,291,294,309],[11,216,217],{},"為了讓桌子保持俐落，避免不停翻規則表，Wild Heroes把英雄能力收進剛好四根支柱。想法是裁定任何行動都不必翻長表：你描述想做什麼，整組人同意用哪根支柱，對局就往下走。",[15,219,220],{"id":220},"為什麼只有四根支柱",[11,222,223],{},"長表會拖慢冒險。書列的類別越多，桌子花在找對技能名稱上的時間就越多。四根支柱蓋住身體、看不見的事物、機關，以及讀環境。這樣遊戲主持人和玩家用白話說話，而不是把一場戲變成查手冊。",[11,225,226,227,153,229,153,231,160,233,235],{},"支柱依這個順序：",[45,228,152],{},[45,230,156],{},[45,232,159],{},[45,234,53],{},"。每一根回答一類挑戰。合在一起，它們支撐探索、戰鬥和角色扮演，不必沉重的背誦。",[15,237,152],{"id":152},[11,239,240,242],{},[45,241,152],{},"衡量身體準備、力量和敏捷。當身體就是工具，這項技能決定成敗。它涵蓋跑、游、爬、跳、保持平衡，以及扛重物。",[11,244,245,246,248],{},"在桌上，這會變成具體場面。過河、爬牆、跳過缺口、在窄橋上保持平衡，或扛起受傷的同伴。",[45,247,152],{},"不只是肉體戰鬥：它是英雄用肌肉、呼吸和協調去做的一切。",[15,250,156],{"id":156},[11,252,253,255],{},[45,254,156],{},"是觸及看不見之物、並與魔法、靈性和神聖世界打交道的感受力。它是施法、讀隱藏符文、理解儀式，以及面對陰影生物的鑰匙。",[11,257,258,259,261],{},"當一場戲要的不只是蠻力，這根支柱就上場。神殿裡奇怪的銘文、被打斷的儀式、不該在那裡的存在。",[45,260,156],{},"把英雄連到肉眼看不見的事物，以及法術卡和特殊招式卡放到桌上的力量。",[15,263,159],{"id":159},[11,265,266,268],{},[45,267,159],{},"是靠精準和實用智力掌握機關的技能。它讓你建造或拆除陷阱、打造和修理裝備，並解讀複雜裝置。",[11,270,271,272,274],{},"Arkaron不只靠魔法活。有小裝置、陷阱，以及要穩手和冷靜頭腦的物件。可疑的箱子、聰明鎖的門、任務中途壞掉的武器：",[45,273,159],{},"把這些狀況收成一項清楚的技能，不必沒完沒了的工藝清單。",[15,276,53],{"id":53},[11,278,279,281],{},[45,280,53],{},"是本能和對細節的注意力，用來讀環境。它幫你注意到危險、找出線索和藏著的物品、聽見耳語，以及嗅出埋伏。",[11,283,284],{},"危險潛伏時，銳利的眼睛就是救整組人的東西。",[11,286,287,288,290],{},"地板的嘎吱聲、門後的聲響、房間裡藏著的物品、埋伏的氣味。",[45,289,53],{},"給整組人工具，在危險合攏之前揭開場面藏著的東西。",[15,292,293],{"id":293},"一場對局裡怎麼用",[11,295,296,297,299,300,302,303,305,306,308],{},"實務上，玩家說英雄試著做什麼。遊戲主持人指出這項行動該用的技能。這樣就不必打開印著幾十項技能的書頁去找對的詞。四個名字就夠：跑和爬，用",[45,298,152],{},"；施法和讀儀式，用",[45,301,156],{},"；拆陷阱和修裝備，用",[45,304,159],{},"；注意到危險、嗅出埋伏，用",[45,307,53],{},"。",[11,310,311,312,314],{},"這樣孩子和大人都能跟上。孩子很快抓住四條路。大人會注意到規則變少，故事節奏變好。在開局之書",[143,313,145],{},"裡，這些支柱撐起第一批任務，一星卡則處理策略能力。桌子保持輕。冒險留在正中間。",{"title":92,"searchDepth":93,"depth":93,"links":316},[317,318,319,320,321,322],{"id":220,"depth":93,"text":220},{"id":152,"depth":93,"text":152},{"id":156,"depth":93,"text":156},{"id":159,"depth":93,"text":159},{"id":53,"depth":93,"text":53},{"id":293,"depth":93,"text":293},"在Wild Heroes，四根技能支柱取代長表：運動、超自然、科技和察覺，好讓桌子保持俐落、快速。",{},"\u002Fzh-hant\u002Fdev-diary\u002Fskills",{"title":327,"description":328},"四根技能支柱，桌上不必翻長表 | Wild Heroes","認識Wild Heroes的技能怎麼運轉。運動、超自然、科技和察覺四根支柱讓對局往前走，遊戲主持人和玩家用白話說話，不必在場上翻長長的規則表。","zh-hant\u002Fdev-diary\u002Fskills",[331,332,333],"skills","rules","system","SsGnDNgHuMMT5T2hvWXb8JlZR_OjEDMX1bB6r5WPVdU",{"id":336,"title":337,"author":6,"body":338,"description":423,"extension":104,"meta":424,"navigation":106,"order":418,"path":425,"seo":426,"stem":429,"tags":430,"__hash__":434},"diario_zh_hant\u002Fzh-hant\u002Fdev-diary\u002Fspells-and-special-moves.md","法術與特殊招式",{"type":8,"value":339,"toc":411},[340,343,346,349,352,355,358,361,364,367,371,374,377,380,383,386,390,393,405,408],[11,341,342],{},"Wild 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