[{"data":1,"prerenderedAt":529},["ShallowReactive",2],{"post:wild-heroes-paws-and-power:zh-hant":3,"posts:zh-hant":104,"post-slug-pairs":490},{"id":4,"title":5,"author":6,"body":7,"description":89,"extension":90,"meta":91,"navigation":92,"order":93,"path":94,"seo":95,"stem":98,"tags":99,"__hash__":103},"diario_zh_hant\u002Fzh-hant\u002Fdev-diary\u002Fwild-heroes-paws-and-power.md","Wild Heroes: Paws and Power","霍瓦斯先生與女士",{"type":8,"value":9,"toc":80},"minimark",[10,14,18,21,24,27,35,54,57,60,63,66,69,72,77],[11,12,13],"p",{},"Paws and Power是Wild Heroes的開局之書。在書裡，你和朋友扮演冒險者，以一星英雄探索Arkaron的第一批任務與發現，重點放在學會，不必翻長表。",[15,16,17],"h2",{"id":17},"為什麼從這裡開始",[11,19,20],{},"每一款RPG都需要一扇清楚的大門。Paws and Power就是為這個而寫：介紹世界、怎麼玩，以及英雄在旅程起點能做什麼。一星評等標出適合剛踏出第一步的玩家的力量等級。這樣桌子能學會遊戲的節奏，而不會迷失在進階選項裡。",[11,22,23],{},"Arkaron沒有人類。英雄是擬人動物，也就是看起來像人的動物：Arkaron人。他們有手、會說話，也建造自己的城市。在開局之書裡，這個設定會在對局中出現。你選擇角色說什麼、怎麼做。其中一位參與者擔任遊戲主持人，描述世界、日常的人，以及路上的危險。",[15,25,26],{"id":26},"桌上會碰到什麼",[11,28,29,30,34],{},"設計是合作制。許多挑戰靠的是整組人的配合，從怪物潮到陷阱和難走的地形。",[31,32,33],"em",{},"Paws and Power","把這個起點收在任務和發現四周：新地方、遭遇，以及需要的想像力多過背規則的選擇。",[11,36,37,38,42,43,42,46,49,50,53],{},"Wild Heroes系統把英雄能力收進四根支柱（",[39,40,41],"strong",{},"運動","、",[39,44,45],{},"超自然",[39,47,48],{},"科技","和",[39,51,52],{},"察覺","），好讓故事往前走。法術和特殊招式在開局材料裡變成一星卡。你不必一次精通全部。這本書帶著整組人走過必要的零件，其餘留給桌子準備好的時候。",[15,55,56],{"id":56},"一星英雄",[11,58,59],{},"一星不代表弱的英雄。它代表還在訓練、已準備好第一次冒險的英雄。Wild Heroes有許多角色。其中四位在書和遊戲裡有官方故事：戟戰士Oliver、爆破法師Ruby、遊牧弓箭手Finnegan，以及黎明祭司Tiberius。",[11,61,62],{},"想走不一樣的路，可以改名字或身世。要緊的是整組人帶著清楚的角色坐下，並且還有空間和系統的下一顆星一起長大。",[15,64,65],{"id":65},"封面背後",[11,67,68],{},"目前的Paws and Power封面是暫時的。它在網站和宣傳材料裡先代表這本書，最終美術還在路上。我們寧可以誠實展示進行中的產品，也不假裝一切都鎖死。最終封面好了，就會取代這個版本。",[15,70,71],{"id":71},"這本書給誰",[11,73,74,76],{},[31,75,33],{},"給從沒玩過的人，也給已經在玩、想把RPG介紹給新朋友的人。孩子和大人共用同一張桌子，也就是同一場冒險對局：文字好靠近，遊戲主持人帶著世界，RPG系統為把行動放在前面而裁過，不必不停查表。",[11,78,79],{},"如果你的桌子想要Arkaron的第一批任務、一星英雄，以及通往第一場對局的短路徑，就是這本書。之後，開發日誌會繼續打開其餘：技能、卡牌，以及等在大陸荒野裡的怪物圖鑑。",{"title":81,"searchDepth":82,"depth":82,"links":83},"",2,[84,85,86,87,88],{"id":17,"depth":82,"text":17},{"id":26,"depth":82,"text":26},{"id":56,"depth":82,"text":56},{"id":65,"depth":82,"text":65},{"id":71,"depth":82,"text":71},"Paws and Power是Wild Heroes的開局之書。一星英雄、第一批任務，以及Arkaron世界裡合作旅程的開始。","md",{},true,1,"\u002Fzh-hant\u002Fdev-diary\u002Fwild-heroes-paws-and-power",{"title":96,"description":97},"開局之書Paws and Power | Wild Heroes","認識Paws and Power，Wild 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Heroes中的技能",{"type":8,"value":164,"toc":265},[165,168,171,174,186,188,193,199,201,206,212,214,219,225,227,232,235,241,244,259],[11,166,167],{},"為了讓桌子保持俐落，避免不停翻規則表，Wild Heroes把英雄能力收進剛好四根支柱。想法是裁定任何行動都不必翻長表：你描述想做什麼，整組人同意用哪根支柱，對局就往下走。",[15,169,170],{"id":170},"為什麼只有四根支柱",[11,172,173],{},"長表會拖慢冒險。書列的類別越多，桌子花在找對技能名稱上的時間就越多。四根支柱蓋住身體、看不見的事物、機關，以及讀環境。這樣遊戲主持人和玩家用白話說話，而不是把一場戲變成查手冊。",[11,175,176,177,42,179,42,181,49,183,185],{},"支柱依這個順序：",[39,178,41],{},[39,180,45],{},[39,182,48],{},[39,184,52],{},"。每一根回答一類挑戰。合在一起，它們支撐探索、戰鬥和角色扮演，不必沉重的背誦。",[15,187,41],{"id":41},[11,189,190,192],{},[39,191,41],{},"衡量身體準備、力量和敏捷。當身體就是工具，這項技能決定成敗。它涵蓋跑、游、爬、跳、保持平衡，以及扛重物。",[11,194,195,196,198],{},"在桌上，這會變成具體場面。過河、爬牆、跳過缺口、在窄橋上保持平衡，或扛起受傷的同伴。",[39,197,41],{},"不只是肉體戰鬥：它是英雄用肌肉、呼吸和協調去做的一切。",[15,200,45],{"id":45},[11,202,203,205],{},[39,204,45],{},"是觸及看不見之物、並與魔法、靈性和神聖世界打交道的感受力。它是施法、讀隱藏符文、理解儀式，以及面對陰影生物的鑰匙。",[11,207,208,209,211],{},"當一場戲要的不只是蠻力，這根支柱就上場。神殿裡奇怪的銘文、被打斷的儀式、不該在那裡的存在。",[39,210,45],{},"把英雄連到肉眼看不見的事物，以及法術卡和特殊招式卡放到桌上的力量。",[15,213,48],{"id":48},[11,215,216,218],{},[39,217,48],{},"是靠精準和實用智力掌握機關的技能。它讓你建造或拆除陷阱、打造和修理裝備，並解讀複雜裝置。",[11,220,221,222,224],{},"Arkaron不只靠魔法活。有小裝置、陷阱，以及要穩手和冷靜頭腦的物件。可疑的箱子、聰明鎖的門、任務中途壞掉的武器：",[39,223,48],{},"把這些狀況收成一項清楚的技能，不必沒完沒了的工藝清單。",[15,226,52],{"id":52},[11,228,229,231],{},[39,230,52],{},"是本能和對細節的注意力，用來讀環境。它幫你注意到危險、找出線索和藏著的物品、聽見耳語，以及嗅出埋伏。",[11,233,234],{},"危險潛伏時，銳利的眼睛就是救整組人的東西。",[11,236,237,238,240],{},"地板的嘎吱聲、門後的聲響、房間裡藏著的物品、埋伏的氣味。",[39,239,52],{},"給整組人工具，在危險合攏之前揭開場面藏著的東西。",[15,242,243],{"id":243},"一場對局裡怎麼用",[11,245,246,247,249,250,252,253,255,256,258],{},"實務上，玩家說英雄試著做什麼。遊戲主持人指出這項行動該用的技能。這樣就不必打開印著幾十項技能的書頁去找對的詞。四個名字就夠：跑和爬，用",[39,248,41],{},"；施法和讀儀式，用",[39,251,45],{},"；拆陷阱和修裝備，用",[39,254,48],{},"；注意到危險、嗅出埋伏，用",[39,257,52],{},"。",[11,260,261,262,264],{},"這樣孩子和大人都能跟上。孩子很快抓住四條路。大人會注意到規則變少，故事節奏變好。在開局之書",[31,263,33],{},"裡，這些支柱撐起第一批任務，一星卡則處理策略能力。桌子保持輕。冒險留在正中間。",{"title":81,"searchDepth":82,"depth":82,"links":266},[267,268,269,270,271,272],{"id":170,"depth":82,"text":170},{"id":41,"depth":82,"text":41},{"id":45,"depth":82,"text":45},{"id":48,"depth":82,"text":48},{"id":52,"depth":82,"text":52},{"id":243,"depth":82,"text":243},"在Wild Heroes，四根技能支柱取代長表：運動、超自然、科技和察覺，好讓桌子保持俐落、快速。",{},"\u002Fzh-hant\u002Fdev-diary\u002Fskills",{"title":277,"description":278},"四根技能支柱，桌上不必翻長表 | Wild Heroes","認識Wild Heroes的技能怎麼運轉。運動、超自然、科技和察覺四根支柱讓對局往前走，遊戲主持人和玩家用白話說話，不必在場上翻長長的規則表。","zh-hant\u002Fdev-diary\u002Fskills",[281,282,283],"skills","rules","system","SsGnDNgHuMMT5T2hvWXb8JlZR_OjEDMX1bB6r5WPVdU",{"id":286,"title":287,"author":6,"body":288,"description":373,"extension":90,"meta":374,"navigation":92,"order":368,"path":375,"seo":376,"stem":379,"tags":380,"__hash__":384},"diario_zh_hant\u002Fzh-hant\u002Fdev-diary\u002Fspells-and-special-moves.md","法術與特殊招式",{"type":8,"value":289,"toc":361},[290,293,296,299,302,305,308,311,314,317,321,324,327,330,333,336,340,343,355,358],[11,291,292],{},"Wild Heroes開發期間，英雄的策略能力被收成卡牌，好在桌上更容易看見。不必在戰鬥中查書裡的長表，玩家直接用牌組管理資源。",[15,294,295],{"id":295},"能力卡",[11,297,298],{},"每張卡描述英雄能用的特殊招式或法術。它們依遊戲的四個職業分開，並帶有一到五星的力量評等。",[11,300,301],{},"材料裡的官方職業是戰士、法師、弓箭手和祭司。Oliver、Ruby、Finnegan和Tiberius說明這一切面：戟、法杖、弓，以及祭司的錘子。卡牌跟著每個職業輪廓走，讓人清楚每位英雄能把什麼帶進戰鬥，以及任務的關鍵時刻。",[15,303,304],{"id":304},"開局之書裡的一星",[11,306,307],{},"在開局之書Paws and Power裡，系統只聚焦一星卡。學習保持簡單，並集中在第一批冒險。你學會使用與恢復的循環，不必立刻掌握到五星的完整力量範圍。",[11,309,310],{},"這和書的目標一致：一星英雄、第一批任務，以及Arkaron的發現。桌子長大時，更高力量的卡仍留在後頭，卻不擋新手的路。",[15,312,313],{"id":313},"桌上怎麼運轉",[11,315,316],{},"對局中的卡牌管理，跟著直接的資源邏輯走。",[318,319,320],"h3",{"id":320},"角色卡上限",[11,322,323],{},"角色卡寫明英雄在需要休息之前能用法術或特殊招式幾次。它不是埋在規則段落裡的庫存：它就寫在角色卡上，大家都看得見。",[318,325,326],{"id":326},"使用中牌組",[11,328,329],{},"玩家從自己的牌組裡抽出等於角色卡上限數量的卡，正面朝上放在面前。正面朝上的，就是英雄還能花的。桌子看得見資源，不必每回合打開書。",[318,331,332],{"id":332},"使用與恢復",[11,334,335],{},"法術或招式啟動時，那張卡翻成正面朝下。它保持不可用，直到角色休息以恢復精力。動作很單純：使用、翻面、等休息。休息之後，卡回來，循環再開始。",[15,337,339],{"id":338},"為什麼用卡而不只是文字","為什麼用卡，而不只是文字",[11,341,342],{},"卡把抽象資源變成桌上的物件。孩子和大人同時看見還能用什麼。遊戲主持人跟著整組人的節奏走，不必停場面去在紙上數次數。在戰鬥或緊繃的探索時刻，選擇就在玩家手裡：現在花哪張，哪張留給下一個難關。",[11,344,345,346,42,348,42,350,49,352,354],{},"四項通用技能（",[39,347,41],{},[39,349,45],{},[39,351,48],{},[39,353,52],{},"）處理日常行動。卡牌處理策略時刻：特殊招式、對的法術、扭轉遭遇的那一手。把這兩軸分開，是幕後的決定，為了讓桌子保持俐落、好讀。",[15,356,357],{"id":357},"下一場對局要帶什麼",[11,359,360],{},"抽出你職業的一星卡，核對角色卡上限，把使用中牌組正面朝上組好。想清楚再出牌、啟動時翻面、休息時恢復。在Paws and Power裡，這個循環就夠第一批冒險。其餘的力量，一星一星地，等整組人準備好在Arkaron提高挑戰時再來。",{"title":81,"searchDepth":82,"depth":82,"links":362},[363,364,365,371,372],{"id":295,"depth":82,"text":295},{"id":304,"depth":82,"text":304},{"id":313,"depth":82,"text":313,"children":366},[367,369,370],{"id":320,"depth":368,"text":320},3,{"id":326,"depth":368,"text":326},{"id":332,"depth":368,"text":332},{"id":338,"depth":82,"text":339},{"id":357,"depth":82,"text":357},"在Wild Heroes，法術和特殊招式變成卡牌。認識角色卡上限、使用中牌組，以及英雄休息之後使用與恢復怎麼運轉。",{},"\u002Fzh-hant\u002Fdev-diary\u002Fspells-and-special-moves",{"title":377,"description":378},"把法術與特殊招式做成桌上卡牌 | Wild Heroes","在Wild Heroes裡，法術和特殊招式如何變成桌上的卡牌。玩家會用到角色卡上限、使用中牌組、桌上使用，以及英雄休息之後使用與恢復的循環。","zh-hant\u002Fdev-diary\u002Fspells-and-special-moves",[381,382,383,282],"cards","spells","moves","0_LFkTHViLvOOSyNnX27e0gk2STq30-fNP_rHhVrnrY",{"id":386,"title":387,"author":6,"body":388,"description":477,"extension":90,"meta":478,"navigation":92,"order":479,"path":480,"seo":481,"stem":484,"tags":485,"__hash__":489},"diario_zh_hant\u002Fzh-hant\u002Fdev-diary\u002Fthreats-and-monsters-of-arkaron.md","Arkaron的威脅與怪物",{"type":8,"value":389,"toc":467},[390,393,396,399,402,405,408,411,414,417,420,425,431,434,437,440,443,446,449,452,455,458,461,464],[11,391,392],{},"建造Wild Heroes的怪物圖鑑，意味著在戰術挑戰和世界敘事之間取得平衡。在Arkaron，英雄面對的危險遠超出反派和Arkaron人的政治鬥爭。生態系從被當成先祖崇拜的巨型野獸，到災難性魔法實驗生出的異變都有。",[15,394,395],{"id":395},"野生與魔法的動物相",[11,397,398],{},"填滿廢墟和世界荒野的生物，分成不同輪廓和行為。每個類別幫遊戲主持人組出感覺像地方和故事的遭遇，而不只是卡上的數值。以下是組織那套動物相的群組。",[15,400,401],{"id":401},"先祖與巨獸",[11,403,404],{},"這些是住在荒野的巨型動物。有些文化把它們當先祖崇拜，並禁止狩獵。多數人只把它們看成領域性的野獸。巨型蝙蝠屬於這幅畫面：荒野裡有分量的存在，能把一次穿越變成勇氣和計畫的考驗。",[11,406,407],{},"對桌子來說，這個類別提供圍繞領域和文化尊重的張力。不是每次遭遇都得打完。有時挑戰是不激怒野獸地通過，或理解當地族裔的禁忌。",[15,409,410],{"id":410},"蟲害與害獸",[11,412,413],{},"這裡是侵擾被遺忘角落的巢穴和蟲害。一個例子是Kuca-Ratya：吃垃圾的巨型蟑螂，年紀大了會張出抗酸和抗火的甲殼。",[11,415,416],{},"這些生物很適合作為環境壓力。它們提醒你，Arkaron的危險不只在城堡和權力陰謀裡。地窖、垃圾場和廢棄廢墟，也會向沒準備好就進去的人收代價。",[15,418,419],{"id":419},"奧術意外",[11,421,422,424],{},[39,423,419],{},"是魔法失敗造出的異常。這包括擬像怪：偽裝成箱子或家具的變形怪物，會試圖吞掉靠近的任何東西。",[11,426,427,428,430],{},"這個類別展示搞砸的魔法要付的代價。危險可以看起來像普通家具，直到埋伏開始。在冒險裡，把謹慎和",[39,429,52],{},"技能合在一起是很大的優勢。對局結束時，沒有人會再用同一種眼光看角落那口看來無害的箱子。",[15,432,433],{"id":433},"龍族傳承",[11,435,436],{},"像Kobolds這樣的生物代表龍族傳承：龍的遠親後代。雖然智力並不特別高，卻因古老血液而對魔法有天生稟賦。",[11,438,439],{},"這個對比在遭遇設計裡要緊。定義風險的不是出色的狡詐，而是繼承來的魔法才能。遊戲主持人得到會懲罰低估小型或眾多敵人的對手。",[15,441,442],{"id":442},"不死生物",[11,444,445],{},"不死生物是被死靈術或惡魔能量重新驅動的屍體。多數依純粹的破壞本能行動。有意識的變體，則代表嚴重的戰術威脅。",[11,447,448],{},"這個分裂幫你調整挑戰。衝動的潮水考驗合作和站位。有意識的敵人要求讀意圖、排優先，以及額外小心。在Arkaron，死亡並不總是威脅的終點。",[15,450,451],{"id":451},"構裝體",[11,453,454],{},"構裝體是被附魔、毫不疑問地執行命令的物件和機關。它們擔任不知疲倦的守護者，直到徹底摧毀。",[11,456,457],{},"它們不談判、不累，也不會因為一場演說而換邊。它們是服從最後一條收到命令的障礙。在桌上，它們要求的接近方式和飢餓野獸或政治反派不同：你得拆掉防禦、找到弱點，或滿足機關被造來要求的東西。",[15,459,460],{"id":460},"挑戰和故事在一起",[11,462,463],{},"Wild 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